Math apps allow students the ability to directly manipulate through the app. They are great for multi-sensory learning and helps students improve their math skills. Math apps have also been shown to help with the retention rates in schools where students use them. Math apps allow for students to get instant feedback on their work. Instead of having to wait a few days to see if they understand the skill, they can find out real time. Teachers can assign different apps to students based on their skill set also. Teachers can monitor their students’ progress to see who might still be struggling or to see if they may need to spend some more time on a topic. With the amount of apps that are available to use we need to make sure we know what to look for in a good app for our students to use. WE can use these in our classroom as a center rotation or fit it into our lessons. Duckduckmoose.com is a website that has several different apps you can use. The great thing about these apps is that they align with the standards you are teaching in the classroom. An example of a subscription-based resource used in schools is Stride Academy. A membership must be purchased to use this. This website offers learning and games for the students in a few different subjects.
Digital games are also good to use in the classroom. Some are free while others may have you pay for in app purchases or pay to download the app all together. Osmo is a site that you can use for math, coding, spelling and drawing just to name a few. It is interactive and comes with game pieces you must purchase. The cost of this app is $99 and it will include the game pieces needed to play. Digital games a way of keeping students learning while having fun at the same time. You can find many different apps or websites to use for all different subjects. I will definitely look into Osmo for my future classroom. It seems to have a wide variety of learning tools for students. In my experience students always look forward to center time on the Ipad or computer. I am a big fan of using technology in the classroom. Students can become disengaged when we are up front talking all day. Given them something fun to do while learning at the same time is a win for the teacher and the student.
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